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Digital Games: Are They the Future of E-Learning Environments?

Digital Games: Are They the Future of E-Learning Environments?
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Author(s): Betül Özkan-Czerkawski (University of Arizona South, USA)
Copyright: 2012
Pages: 13
Source title: Interactivity in E-Learning: Case Studies and Frameworks
Source Author(s)/Editor(s): Haomin Wang (Dakota State University, USA)
DOI: 10.4018/978-1-61350-441-3.ch008

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Abstract

Digital games and simulations are playing an important role in younger generations’ lives. Their adoption to e-Learning environments, however, is rather slow because educators are reluctant to change the way they teach. This chapter starts with a brief discussion of game and simulation terminology, including serious games, game-based learning, and game genres. It continues with a review of the current status of educational games and simulations being used in higher education institutions. Important case studies are provided to present examples to the higher education faculty. Finally, a discussion of teaching strategies, instructional design processes, and assessment issues for effective digital game incorporation in e-Learning is included.

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