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Diegetic Music: New Interactive Experiences

Diegetic Music: New Interactive Experiences
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Author(s): Axel Berndt (Otto-von-Guericke University, Germany)
Copyright: 2011
Pages: 18
Source title: Game Sound Technology and Player Interaction: Concepts and Developments
Source Author(s)/Editor(s): Mark Grimshaw (University of Bolton, UK)
DOI: 10.4018/978-1-61692-828-5.ch004

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Abstract

Music which is performed within the scene is called diegetic. In practical and theoretical literature on music in audio-visual media, diegetic music is usually treated as a side issue, a sound effect-like occurrence, just a prop of the soundscape that sounds like music. A detailed consideration reveals a lot more. The aim of this chapter is to uncover the abundance of diegetic occurrences of music, the variety of functions they fulfill, and issues of their implementation. The role of diegetic music gains importance in interactive media as the medium allows a nonlinearity and controllability as never before. As a diegetic manifestation, music can be experienced in a way that was previously unthinkable except, perhaps, for musicians.

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