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Developing Videogames for Physics Education

Developing Videogames for Physics Education
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Author(s): Kostas Anagnostou (Ionian University, Greece)and Anastasia Pappa (Alibreto Science Communication and Education, Greece)
Copyright: 2011
Pages: 22
Source title: Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches
Source Author(s)/Editor(s): Patrick Felicia (Waterford Institute of Technology, Ireland)
DOI: 10.4018/978-1-60960-495-0.ch043

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Abstract

This chapter reviews the potential of videogames to enhance physics education, and provide guidelines for designing educational videogames that promote physics learning objectives by integrating them into gameplay mechanics. It also presents the available technology solutions for educational videogame development. To put the design of physics educational games into context, the chapter reviews the existing research into videogames for physics education and the main learning theories in light of how they associate to the various videogame genres. Finally, the barriers that currently inhibit widespread adoption of videogames in educational environments are discussed and future directions of research into the field are indicated.

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