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Designing Child-Centric Platforms: Best Practices for Social Media and Gaming - The Hidden Dangers of Online Gaming
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Author(s): Romil Rawat (LabGeoInf -Research LABoratory in GEOmatics and INFormation systems—National Research Council in Italy, Rome, Italy), Kuldeep Singh (Arkansas Tech University), A. Samson Arun Raj (Karunya Institute of Technology and Sciences, India), Prathamesh Muzumdar (Mangalayatan University, India), Sanjaya Kumar Sarangi (Utkal University, India)and Hitesh Rawat (University of Extremadura, Spain)
Copyright: 2026
Pages: 24
Source title:
Integrating Parental Consent and Child Engagement With Digital Protection Rules
Source Author(s)/Editor(s): Romil Rawat (LabGeoInf-Research LABoratory in GEOmatics and INFormation systems, National Research Council in Italy, Rome, Italy), Sanjaya Kumar Sarangi (Utkal University, India), A. Samson Arun Raj (Karunya Institute of Technology and Sciences, India), Janet Olivia Richmond (Karunya Institute of Technology and Sciences, India)and Purvee Bhardwaj (Rabindranath Tagore University, India)
DOI: 10.4018/979-8-3373-2716-7.ch004
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Abstract
This study explores the risks children face in online gaming, with a focus on scams such as fraud, harassment, and exploitation. These threats are growing in the digital world and pose serious concerns for young players. Using the 2025 “ChildSafe Gaming Dataset,” which includes over 100,000 reported incidents involving minors, the research analyzes the types and patterns of these scams. The data covers cases of fraud, harassment, and exploitation, along with demographic details. A machine learning model called SecurePlay was developed to detect and classify scam-related content using natural language processing and behavioral analysis. Findings revealed that 42.7% of incidents were fraud-related, 33.1% involved harassment, and 24.2% concerned exploitation. SecurePlay achieved 89.6% accuracy, with an 85.3% precision and 92.4% recall rate, proving effective in identifying threats. The results underscore the urgent need for better safety measures to protect minors in digital gaming environments.
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