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Design and Implementation of an MMO: Approaches to Support Inquiry Learning with Games

Design and Implementation of an MMO: Approaches to Support Inquiry Learning with Games
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Author(s): Louisa Rosenheck (MIT, USA), Susannah Gordon-Messer (MIT, USA), Jody Clarke-Midura (Utah State University, USA)and Eric Klopfer (MIT, USA)
Copyright: 2016
Pages: 22
Source title: Handbook of Research on Gaming Trends in P-12 Education
Source Author(s)/Editor(s): Donna Russell (Walden University, USA)and James M. Laffey (University of Missouri at Columbia, USA)
DOI: 10.4018/978-1-4666-9629-7.ch002

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Abstract

Games can be a powerful tool for learning not only content knowledge but also skills and ways of thinking. In a classroom, the instructional design that goes into the implementation of a learning game is as important as the game itself. The Radix Endeavor is a multiplayer online game for inquiry-based STEM learning in which players explore mathematical and biological systems and use their understanding of those systems to solve problems in a virtual world. This chapter will present case studies of teachers implementing Radix in their classroom with a wide variety of formats, approaches, and learning goals. The authors will examine how key elements of an implementation impact student and teacher experiences and support problem-solving and inquiry learning. The chapter will explain the importance of implementation decisions, which will aid teachers and instructional designers integrating game-based learning into their own curriculum.

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