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Decoupling Aspects in Board Game Modeling

Decoupling Aspects in Board Game Modeling
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Author(s): Fulvio Frapolli (University of Fribourg, Switzerland), Amos Brocco (University of Fribourg, Switzerland), Apostolos Malatras (University of Fribourg, Switzerland)and Béat Hirsbrunner (University of Fribourg, Switzerland)
Copyright: 2012
Pages: 19
Source title: Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends
Source Author(s)/Editor(s): Richard E. Ferdig (Research Center for Educational Technology - Kent State University, USA)and Sara de Freitas (Coventry University, UK)
DOI: 10.4018/978-1-4666-0029-4.ch007

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Abstract

Existing research on computer enhanced board games is mainly focused on user interaction issues and look-and-feel, however, this overlooks the flexibility of traditional board games when it comes to game rule handling. In this respect, the authors argue that successful game designs need to exploit the advantages of the digital world as well as retaining such flexibility. To achieve this goal, both the rules of the game and the graphical representation should be simple to define at the design stage, and easy to change before or even during a game session. For that reason, the authors propose a framework allowing the implementation of all aspects of a board game in a fully flexible and decoupled way. This paper will describe the Flexiblerules approach, which combines both a model driven and an aspect oriented design of computer enhanced board games. The benefits of this approach are discussed and illustrated in the case of three different board games.

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