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Computer Animation
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Author(s): Su-Ting Yong (Curtin University of Technology, Sarawak Campus, Malaysia)and Yun-Huoy Choo (National Technical University College of Malaysia, Malaysia)
Copyright: 2005
Pages: 8
Source title:
Encyclopedia of Distance Learning
Source Author(s)/Editor(s): Caroline Howard (HC Consulting, USA), Judith V. Boettcher (Designing for Learning, USA), Lorraine Justice (Hong Kong Polytechnic University, Hong Kong), Karen D. Schenk (K. D. Schenk and Associates Consulting, USA), Patricia L. Rogers (Bemidji State University, USA)and Gary A. Berg (California State University Channel Islands (Retired), USA)
DOI: 10.4018/978-1-59140-555-9.ch049
PurchaseView Computer Animation on the publisher's website for pricing and purchasing information.
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Abstract
The use of computer animation in educational software like a computer-based learning (CBL) program is becoming a common practice. Animation is used in a few industries throughout its long history. Animations are used in CBL programs for the following purposes: to present a concept; to create an interactive user interface; for simulations; for virtual learning environments, and for interactive avatars, humanoids, and agents. Despite these graphical attractions, the usage of animation in CBL programs also has some limitations. Few types of software can be used to create computer animations, and some of the design principles have to be taken into account to create an effective use of animation in a CBL program. Nevertheless, computer animation has great potential in developing CBL programs in the future.
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