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Collaborative Learning and Game Mastering in Multiplayer Games
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Author(s): Johannes Konert (Technische Universität Darmstadt, Germany), Viktor Wendel (Technische Universität Darmstadt, Germany), Kristina Richter (Technische Universität Darmstadt, Germany)and Stefan Göbel (Technische Universität Darmstadt, Germany)
Copyright: 2013
Pages: 20
Source title:
Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare
Source Author(s)/Editor(s): Klaus Bredl (Department of Media and Educational Technology at Augsburg University, Germany)and Wolfgang Bösche (University of Education Karlsruhe, Germany)
DOI: 10.4018/978-1-4666-3673-6.ch006
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Abstract
The purpose of the chapter is to provide a state of the art survey addressing research and development aspects for the control of multiplayer Serious Games for collaborative learning scenarios. Hereby, several facets of multiplayer scenarios are addressed: synchronous and asynchronous gameplay and the role of an instructor as Game Master, supervisor, and provider of individual feedback as well as individual feedback among learners in the process of continuous adaptation of the on-going gameplay. Existing approaches and best-practice examples focus on digital educational games for pupils and collaborative learning environments for students. The theoretical foundations of instructional support as well as the implications and technical approaches are discussed. They include some aspects of authoring Serious Games (as already covered in chapter “Authoring Serious Games”).
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