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Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Browser-Native Games That Use Real-World XML Data

Browser-Native Games That Use Real-World XML Data
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Author(s): Jonathan Chetwynd (London, UK)
Copyright: 2011
Pages: 14
Source title: Computer Games as Educational and Management Tools: Uses and Approaches
Source Author(s)/Editor(s): Maria Manuela Cruz-Cunha (Polytechnic Institute of Cavado and Ave, Portugal), Vitor Hugo Varvalho (Polytechnic Institute of Cávado and Ave, Portugal)and Paula Tavares (Polytechnic Institute of Cávado and Ave, Portugal)
DOI: 10.4018/978-1-60960-569-8.ch008

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Abstract

The rising tide of scientific data available on the web, has the potential to help us consider the complex problems that concern us today, and simulation games can help us visualize, model and plan for alternative futures. However, the modularisation of knowledge has limited communication across subject domains, and copyright legislation and business practices may need to change, if the many new visualisation tools needed are to be interoperable and share common interfaces. A game standard and specification for the web, together with easy-to-use authoring tools for creating browser-native games that use real-world XML data; could enhance communication, and engage the public in the understanding of science, and its progress.

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