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Behaviour, Structure and Causality in Procedural Audio1

Behaviour, Structure and Causality in Procedural Audio1
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Author(s): Andy Farnell (Computer scientist, United Kingdom)
Copyright: 2011
Pages: 27
Source title: Game Sound Technology and Player Interaction: Concepts and Developments
Source Author(s)/Editor(s): Mark Grimshaw (University of Bolton, UK)
DOI: 10.4018/978-1-61692-828-5.ch015

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Abstract

This chapter expands some key concepts and problems in the emerging field of procedural audio. In addition to historical, philosophical, commercial, and technological themes, it examines why procedural audio differs from earlier “computer music” and “computer sound”. In particular, the extension of sound synthesis to the general case of ordinary, everyday objects in a virtual world, and the requirements for interactivity and real-time computation are examined.

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