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Basic Concepts of Internet of Things and Game Theory

Basic Concepts of Internet of Things and Game Theory
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Author(s): Sungwook Kim (Sogang University, South Korea)
Copyright: 2020
Pages: 9
Source title: Securing the Internet of Things: Concepts, Methodologies, Tools, and Applications
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-5225-9866-4.ch004

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Abstract

With the evolution of the Internet and related technologies, there has been an evolution of new paradigm, which is the Internet of Things (IoT). IoT is the network of physical objects, such as devices, embedded with electronics, software, sensors, and network connectivity that enables these objects to collect and exchange data. In the IoT, a large number of objects are connected to one another for information sharing, irrespective of their locations (Corcoran, 2016). Even though the IoT was defined at 1999, the concept of IoT has been in development for decades. As the technology and implementation of the IoT ideas move forward, different views for the concept of the IoT have appeared (Ma, 2011). Based on different views, in this book, the IoT is defined as a kind of modern technology, implicating machine to machine communications and person to computer communications will be extended to everything from everyday household objects to sensors monitoring the movement. Currently, we can see a few key areas of focus for the Internet of Things (IoT) that will require special attention over the course of the next decade on the part of computer science, energy technology, networks, wireless communication, and system platform. There are already a number of implementation case studies emerging from companies across a range of industry sectors.

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