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What are Avatars Made of?: Fictive Worlds and the Zone of Regulatory Development
Abstract
Interest in massively multi-protagonist online games and virtual worlds as platforms for learning has shifted of late from the realm of what might easily be perceived as geeky curiosity, to learned and formalized educational research, to an increasing number of policy-makers and school leaders making the investment in land and establishing in-world institutional presences. This chapter seeks to frame such worlds in a contemporary interpretation of socio-cultural theory, in such a way that their unique affordances for learning are foregrounded in terms of the nascent meme of the Zone of Regulatory Development. Particular consideration will also be paid to the dimensionality of such worlds, and the implications thereof to notions of identity and situativity.
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