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Assessing Engagement in Serious Educational Games: The Development of the Student Engaged Learning in a Technology Rich Interactive Classroom (SELTIC)

Assessing Engagement in Serious Educational Games: The Development of the Student Engaged Learning in a Technology Rich Interactive Classroom (SELTIC)
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Author(s): Leonard A. Annetta (North Carolina State University, USA), Richard Lamb (North Carolina State University, USA), Brandy Bowling (North Carolina State University, USA)and Rebecca Cheng (North Carolina State University, USA)
Copyright: 2011
Pages: 20
Source title: Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches
Source Author(s)/Editor(s): Patrick Felicia (Waterford Institute of Technology, Ireland)
DOI: 10.4018/978-1-60960-495-0.ch015

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Abstract

The critical nature of engaging students in authentic learning tasks is not a new concept, but as 21st century technologies become more pervasive in K-20 settings, it is emerging as a significant indicator of learning. This chapter will ground itself in cognition and learning theory, describe the creation and psychometrics of an engagement observation protocol, and provide practical examples of implementation of the SELTIC.

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