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Towards a Gamification Design Process for Building Engaging MOOCs

Towards a Gamification Design Process for Building Engaging MOOCs
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Author(s): Aikaterini Kalogeraki (Open University of Cyprus, Cyprus)
Copyright: 2016
Pages: 32
Source title: User-Centered Design Strategies for Massive Open Online Courses (MOOCs)
Source Author(s)/Editor(s): Ricardo Mendoza-Gonzalez (Instituto Tecnologico de Aguascalientes, Mexico)
DOI: 10.4018/978-1-4666-9743-0.ch014

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Abstract

MOOCs offer a model of massive, free and personalized education and they are consider by many educators and researchers as a potential alternative to global education and providing massive open lifelong learning, indispensable in the “Information Society” we live in today. Nevertheless research conducted have observed a large dropout rate among MOOCs, mainly because courses are massively open and centered around learners with different ages, experiences, skills and motivations. The author believes that it is vital to introduce Gamification elements in order to commitment the learners for completing the courses, with willingness and pleasure. In this chapter will be presented the theoretical background of Gamification elements that can be combined with the principles of UX, guidelines for the design interface of MOOCs and their involvement of learning theories and game-based theory. It will also include a design proposal for the interface of MOOCs that will engaged UX with elements of Gamification.

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