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The Influence of MGA Apps on Elementary School Students in Mathematics Learning: The Example of an Informal Learning for Cube Nets

Author(s): Chia-Jui Hsieh (National Taipei University of Education, Taiwan), Jia-Ming Ying (National Tsing Hua University, Taiwan)and Yun-Chi Tsou (Southern Illinois University, Carbondale, USA)
Copyright: 2025
Pages: 32
EISBN13: 9798337341668

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Abstract

Numerous studies have explored the impact of game-based learning (GBL) on mathematics education. This teaching experiment endeavors to develop a mathematics grounding activity (MGA) mobile application focused on cube nets and to assess whether this MGA app enhances students' understanding of mathematical concepts and their attitude toward learning mathematics. To achieve this, a combination of quantitative and qualitative research methods was employed, involving a cohort of 506 students spanning grades four to six. Findings revealed that the MGA app effectively motivated students and added an element of intrigue to mathematics classes. Additionally, it was observed that students were able to facilitate their own learning, rendering redundant exercises unnecessary. Furthermore, the application demonstrated the potential to bridge age and gender gaps, suggesting that its implementation in a coeducational and mixed-age classroom setting is viable and convenient.

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