Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Virtual Reality: Learning by Seeing in 3D

Virtual Reality: Learning by Seeing in 3D
View Sample PDF
Author(s): Carol Templeton (Saint Joseph Catholic School, USA) and Michael W. Kessinger (Morehead State University, USA)
Copyright: 2020
Pages: 26
Source title: Handbook of Research on Software for Gifted and Talented School Activities in K-12 Classrooms
Source Author(s)/Editor(s): Shigeru Ikuta (Otsuma Women's University, Japan)
DOI: 10.4018/978-1-7998-1400-9.ch005


View Virtual Reality: Learning by Seeing in 3D on the publisher's website for pricing and purchasing information.


Moving beyond the traditional K-12 classroom environment, this chapter examines the pedagogical benefits virtual learning offer gifted and talented students. The use of virtual reality as a learning tool is relatively new in the field of education. A discussion is provided how virtual reality promote and support learning theories such as Gardner's Theory of Multiple Intelligences, Constructivism, and Connectivism. The benefits of virtual reality in terms of spatial awareness and the use in STEM (science, technology, engineering, and mathematics) areas the technology offers to K-12 gifted and talented students are also discussed. On a global level, the use of three-dimensional software and computer devices can help students discover and understand abstract and complex concepts. This chapter provides an overview of current research and projects relating to the use of virtual technology devices within the field of education.

Related Content

Jeff D. Borden. © 2022. 24 pages.
J. J. Walcutt, Nicholas Armendariz, Dhiraj Jeyanandarajan. © 2022. 23 pages.
Robert Letcher. © 2022. 24 pages.
Zhān Mǔ Shì Starks. © 2022. 24 pages.
Gary Ritter. © 2022. 10 pages.
Gretchen Bartelson. © 2022. 21 pages.
Christine A. Osae. © 2022. 21 pages.
Body Bottom