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Virtual Reality in the Education System

Virtual Reality in the Education System
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Author(s): Satyabrata Pandit (Brainware University, India), Saptarshi Kumar Sarkar (Brainware University, India), Sreya Barik (Brainware University, India)and Sutapa Shau (Brainware University, India)
Copyright: 2025
Pages: 62
Source title: Creating Immersive Learning Experiences Through Virtual Reality (VR)
Source Author(s)/Editor(s): Shaik Mazhar Hussain (Middle East College, Oman)and Ahmed Nawaz Hakro (Middle East College, Oman)
DOI: 10.4018/979-8-3693-6407-9.ch014

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Abstract

The learning technique that involves the learners in facilitating training in a virtual environment hence extends traditional mode of training that was considered new, is known as virtual reality learning. In this chapter, the author examines experiences of technology use in schools specifically in the classroom and then evaluates implications of the use of virtual reality. This study endeavours to expose the specified literature review approach, the definition and guidelines of the integration of VR in education, a systematic approach and case studies in an endeavour of analysing how this technological innovation could contribute to the students' interest, understanding, and recall of issues, matters, and concepts, regardless of discipline and academic year. Therefore, considering the standpoint of the virtual reality integration as one of the effective learning strategies in education, the issues, including high costs, the technical issue, and the lack of professional development concerning VR for educators, must be addressed for this technology to meet its potential. Besides, the guidelines are given for obtaining the optimal results from VR in context of education and for making sure that the opportunities which are derived out from it are reasonable, reachable, and sustainable in nature, which have also been enclosed in the conclusion part of the chapter.

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