The IRMA Community
Newsletters
Research IRM
Click a keyword to search titles using our InfoSci-OnDemand powered search:
|
Virtual Reality and Education: Overview Across Different Disciplines
Abstract
Virtual reality (VR) is a technology which combines hardware and software solutions. It permits to create three-dimensional (3D) virtual worlds and virtual objects. This chapter describes how VR technologies find positive application fields in educational environments. VR, combined with multimedia technologies and in support of different learning styles, offers potential help in teaching and in learning paths. This chapter shows a set of examples in the applications of VR at different age levels schools, and in different countries (USA, Italy, Morocco, Romania, and Switzerland). VR, and their applications, are also described here.
Related Content
Kamal Moundy, Nadia Chafiq, Mohammed Talbi, Oussama Bouiri.
© 2024.
13 pages.
|
Imane Elimadi, Khalil Shehadeh Al-Qatawneh.
© 2024.
6 pages.
|
Shalin Hai-Jew.
© 2024.
64 pages.
|
Rachida Ihya, Mohammed Ait Daoud, Tarek Ihya.
© 2024.
27 pages.
|
Marco Yamba-Yugsi, Ruth S. Contreras-Espinosa, Jose Luis Eguia-Gomez.
© 2024.
23 pages.
|
Richard Adade, Leila Goosen.
© 2024.
19 pages.
|
Maati Souiet, Gaadi Amina, Chafiq Nadia, El Imadi Imane.
© 2024.
13 pages.
|
|
|