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Virtual Reality and Education: Overview Across Different Disciplines

Virtual Reality and Education: Overview Across Different Disciplines
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Author(s): Nicoletta Melida Sala (Institute for Complexity Studies, Italy)
Copyright: 2016
Pages: 25
Source title: Emerging Tools and Applications of Virtual Reality in Education
Source Author(s)/Editor(s): Dong Hwa Choi (Park University, USA), Amber Dailey-Hebert (Park University, USA)and Judi Simmons Estes (Park University, USA)
DOI: 10.4018/978-1-4666-9837-6.ch001

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Abstract

Virtual reality (VR) is a technology which combines hardware and software solutions. It permits to create three-dimensional (3D) virtual worlds and virtual objects. This chapter describes how VR technologies find positive application fields in educational environments. VR, combined with multimedia technologies and in support of different learning styles, offers potential help in teaching and in learning paths. This chapter shows a set of examples in the applications of VR at different age levels schools, and in different countries (USA, Italy, Morocco, Romania, and Switzerland). VR, and their applications, are also described here.

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