IRMA-International.org: Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Using Game Design as a Means to Make Computer Science Accessible to Adolescents

Using Game Design as a Means to Make Computer Science Accessible to Adolescents
View Sample PDF
Author(s): Roxana Hadad (Northeastern Illinois University, USA)
Copyright: 2013
Pages: 22
Source title: Cases on Digital Game-Based Learning: Methods, Models, and Strategies
Source Author(s)/Editor(s): Youngkyun Baek (Boise State University, USA)and Nicola Whitton (Manchester Metropolitan University, UK)
DOI: 10.4018/978-1-4666-2848-9.ch015

Purchase

View Using Game Design as a Means to Make Computer Science Accessible to Adolescents on the publisher's website for pricing and purchasing information.

Abstract

In this case, the author discusses using game design and community-building as methods for increasing interest and knowledge of computer science for students from underrepresented populations. Students in a six-week Upward Bound Math and Science (UBMS) summer program learned game design alongside programming basics, while they spoke to programming industry experts. For four weeks, students focused on the design concepts in different games they had played and with which they were familiar. They recreated these games by programming them using MIT’s Scratch software. In the remaining two weeks, students created their own game using the concepts and skills they had learned. Some students chose to program their games to use the Xbox 360® KinectTM controller as a way for the player to interact with their game using their whole body. Programmers spoke to the students weekly, both online and in person, answering questions about the field and the work that they do. Students shared their work with one another and the instructors in a Virtual Learning Environment (VLE).

Related Content

Ricardo Alexandre Peixoto de Queiros, Mário Pinto, Alberto Simões, Carlos Filipe Portela. © 2023. 13 pages.
Preety Khatri. © 2023. 17 pages.
Mehmet Kosa, Ahmet Uysal, P. Erhan Eren. © 2023. 31 pages.
Kaila Goode, Sheri Vasinda. © 2023. 22 pages.
Helena Martins, Artemisa Dores. © 2023. 21 pages.
Ali Ben Yahia, Sihem Ben Saad, Fatma Choura Abida. © 2023. 15 pages.
Baris Atiker. © 2023. 23 pages.
Body Bottom