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The Use of Electronic Games in Distance Learning as a Tool for Teaching and Learning

The Use of Electronic Games in Distance Learning as a Tool for Teaching and Learning
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Author(s): Muhammet Demirbilek (Suleyman Demirel University, Turkey)
Copyright: 2009
Pages: 15
Source title: Encyclopedia of Distance Learning, Second Edition
Source Author(s)/Editor(s): Patricia L. Rogers (Bemidji State University, USA), Gary A. Berg (California State University Channel Islands (Retired), USA), Judith V. Boettcher (Designing for Learning, USA), Caroline Howard (HC Consulting, USA), Lorraine Justice (Hong Kong Polytechnic University, Hong Kong) and Karen D. Schenk (K. D. Schenk and Associates Consulting, USA)
DOI: 10.4018/978-1-60566-198-8.ch327

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Abstract

Playing game is the basic nature of human beings. Though the concept of learning through game is not a new one, it is generally acknowledged that the earliest educational games and simulations were usually war games (Gredler, 1996). Although electronic games have a very short history, they remain a vital force in entertainment. The earliest electronic game called Spacewar, was developed by a young graduate student named Steve Russell in 1961 on a PDP-11 computer at Massachusetts Institute of Technology (Herz, 2001). The Spacewar computer game is generally recognized as the first of the “shoot-’em’ up” game genre. Video games were introduced as a commercial entertainment medium in the early 1980’s. The popularity of electronic games specially increased in entertainment sector during the 1990s, due to fast diffusion of the personal computers all over the world.

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