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The Trajectivity of Virtual Worlds

The Trajectivity of Virtual Worlds
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Author(s): Christophe Duret (Université de Sherbrooke, Canada)
Copyright: 2019
Pages: 11
Source title: Advanced Methodologies and Technologies in Artificial Intelligence, Computer Simulation, and Human-Computer Interaction
Source Author(s)/Editor(s): Mehdi Khosrow-Pour, D.B.A. (Information Resources Management Association, USA)
DOI: 10.4018/978-1-5225-7368-5.ch047

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Abstract

This chapter will propose an ontology of virtual environments that calls into question the dichotomy between the real and the virtual. This will draw on the concepts of trajectivity and “médiance” in order to describe the way virtual environments, with their technological and symbolic features, take part in the construction of human environments. This theoretical proposition will be illustrated with the analysis of Arcadia, a virtual environment built in Second Life. Finally, a meso-criticism will be proposed as a new approach for the study of virtual environments.

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