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The Quality of Visual Arts Activities in STEAM Education in Vietnam

The Quality of Visual Arts Activities in STEAM Education in Vietnam
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Author(s): Minh Hong Hanh Cao (Saigon University, Vietnam)
Copyright: 2025
Pages: 26
Source title: Transformative Approaches to STEAM Integration in Modern Education
Source Author(s)/Editor(s): Santosh Kumar Behera (Kazi Nazrul University, India), Ali Sorayyaei Azar (University of Malaya, Malaysia), Samantha Curle (University of Bath, UK)and Jeanette Gaoat Dials (Mariano Marcos State University, Philippines)
DOI: 10.4018/979-8-3693-7408-5.ch017

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Abstract

This chapter provides an overall analysis of the role and quality of visual arts activities in STEAM education from 2018 to 2024 in Vietnam, based on a review of published studies on STEAM and a survey conducted among fine arts teachers in Ho Chi Minh City – one of the country's leading and important educational centers. The survey found that over 70% of teachers recognized the importance of visual arts in promoting holistic development through STEAM, and the integration of fine arts into the STEAM curriculum was limited. The findings indicate a significant gap between the educational goals of fine arts and its actual implementation in STEAM education, especially in mainstream guidelines for organizing STEAM activities. This analysis provides a generalized recommendation for improving visual arts activities in STEAM subjects, while aiming to enhance interdisciplinary teaching and be relevant to the changing educational context of Vietnam in the digital age.

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