IRMA-International.org: Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

The Gaming Experience With AI

The Gaming Experience With AI
View Sample PDF
Author(s): Preety Khatri (Institute of Management Studies Noida, India)
Copyright: 2021
Pages: 17
Source title: Analyzing Future Applications of AI, Sensors, and Robotics in Society
Source Author(s)/Editor(s): Thomas Heinrich Musiolik (Berlin University of the Arts, Germany)and Adrian David Cheok (Professional University of Information and Management for Innovation, iUniversity, Tokyo, Japan)
DOI: 10.4018/978-1-7998-3499-1.ch009

Purchase

View The Gaming Experience With AI on the publisher's website for pricing and purchasing information.

Abstract

There are several uses of artificial intelligence in games that are useful for the better game design. With the help of AI, we can improve the games in different ways by simply playing them. In the game industry, when artificial intelligence of the game enhances to the profitable value of the game, this adds to better game reviews, which results to improve the experience of the player. By using AI, we can control both the player as well as non-player characters of the game. AI emphasizes on optimizing the performance of play, which means to measure the degree to which a player comes across the goals of the game, in case of player character. Whereas the role of AI in case of a non-player character emphasizes automatic game balancing mechanisms as well as allow dynamic difficulty adjustment. The use of AI for the empathetic player experience can improve and drive the design process of games. This chapter explores gaming with AI.

Related Content

Maja Pucelj, Matjaž Mulej, Anita Hrast. © 2024. 29 pages.
Hemendra Singh. © 2024. 26 pages.
Nestor Soler del Toro. © 2024. 27 pages.
Pablo Banchio. © 2024. 18 pages.
Jože Ruparčič. © 2024. 26 pages.
Anuttama Ghose, Hartej Singh Kochher, S. M. Aamir Ali. © 2024. 28 pages.
Bhupinder Singh, Komal Vig, Pushan Kumar Dutta, Christian Kaunert, Bhupendra Kumar Gautam. © 2024. 23 pages.
Body Bottom