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The eSports Economy

The eSports Economy
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Copyright: 2020
Pages: 22
Source title: Implications and Impacts of eSports on Business and Society: Emerging Research and Opportunities
Source Author(s)/Editor(s): David J. Finch (Mount Royal University, Canada), Norm O'Reilly (University of Guelph, Canada), Gashaw Abeza (Towson University, USA), Brad Clark (Mount Royal University, Canada) and David Legg (Mount Royal University, Canada)
DOI: 10.4018/978-1-7998-1538-9.ch003


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A decade ago, few people believed that eSports would be a billion-dollar business. However, over the past few years, the industry has grown exponentially, attracting fans, players, investors, sponsors, and governing bodies. The global eSport economy exceeded the $1B dollar mark for the first time in 2019. In this chapter, the size of the eSport industry in terms of investment, revenue generation, and major costs will be discussed. The chapter also presents the risks and concerns associated with the eSports industry.

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