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Teaching Software Engineering Through a Collaborative Game

Teaching Software Engineering Through a Collaborative Game
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Author(s): Elizabeth Suescún Monsalve (Pontifical Catholic University of Rio de Janeiro, Brazil), Allan Ximenes Pereira (Rio de Janeiro State University, Brazil)and Vera Maria B. Werneck (Rio de Janeiro State University, Brazil)
Copyright: 2018
Pages: 22
Source title: Computer Systems and Software Engineering: Concepts, Methodologies, Tools, and Applications
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-5225-3923-0.ch034

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Abstract

This chapter addresses the application of computer games and simulations in order to explore reality in many educational areas. The Games-Based Learning (GBL) can improve the teaching and learning experience by training future professionals in real life scenarios and activities that enable them to apply problem-solving strategies by putting into use the correct technique stemming from their own skills. For that reason, GBL has been used in software engineering teaching. At Pontifical Catholic University of Rio de Janeiro, the authors have developed SimulES-W (Simulation in Software Engineering), a tool for teaching software engineering. SimulES-W is a collaborative software board game that simulates a software engineering process in which the player performs different roles such as software engineer, technical coordinator, project manager, and quality controller. The players can deal with budget, software engineer employment and dismissal, and construction of different software artifacts. The objective of this chapter is to describe the approach to teaching software engineering using SimulES-W and demonstrate how pedagogical methodology is applied in this teaching approach to improve software engineering education. The teaching experience and future improvements are also discussed.

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