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Teachers and Students as Game Designers: Designing Games for Classroom Integration

Teachers and Students as Game Designers: Designing Games for Classroom Integration
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Author(s): Kamisah Osman (National University of Malaysia, Malaysia)and Nurul Aini Bakar (Sultan Idris Education University, Malaysia)
Copyright: 2013
Pages: 12
Source title: New Pedagogical Approaches in Game Enhanced Learning: Curriculum Integration
Source Author(s)/Editor(s): Sara de Freitas (University of Coventry, UK), Michela Ott (Institute for Educational Technology of the Italian National Research Council, Italy), Maria Magdalena Popescu (Carol I National Defence University, Romania)and Ioana Stanescu (Advanced Distributed Learning, Romania)
DOI: 10.4018/978-1-4666-3950-8.ch006

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Abstract

The amount of research done on educational game integration has lately witnessed a large development. Many scholars believe that games can motivate, engage, and stimulate students’ higher order thinking skills, and studies have shown that the integration of commercial and popular games in the classroom provide positive impact on students’ learning. On the other hand, there are other voices that reveal the multitude of factors hampering the integration of these games into the educational environment. Generally, these factors are derived from the lack of instructional games designed to cater for classroom teaching and learning processes. In this respect, there are efforts made by the educational researchers and game designers to minimize the hampering factors. One alternative some scholars offered to this was for teachers and students to act as game designers, developing games to be used for classroom integration. This chapter explores the possibilities for both trainers and trainees to design games tailored for classroom integration.

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