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Spatial Design and Physical Interface in Virtual Worlds
Abstract
We would like to propose a new spatial model, the “Contents Oriented Space”, conforming to the physical senses experienced in the 3D virtual worlds, as well as providing an appealing spatial experience, and present a design methodology making use of this new model. There are three necessary conditions for such “Contents Oriented Space”: 1. The contents are visible from the outside; 2. The contents are directly accessible; 3. By being directly accessible, the contents become “spatial”. By applying such a spatial model, it is possible to realize the architectural space in the 3D virtual worlds, conforming to the physical senses experienced in such environment, at the same time providing an attractive spatial experience. It is a new design methodology, able to be widely applied in the architectural space design for the 3D virtual worlds in general. The experimental use of the proposed methodology in the physical interface expanding this design methodology is also currently on going.
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