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Smart Phone Video Game Simulation of Parent-Child Interaction: Learning Skills for Effective Vegetable Parenting

Smart Phone Video Game Simulation of Parent-Child Interaction: Learning Skills for Effective Vegetable Parenting
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Author(s): Tom Baranowski (Baylor College of Medicine, USA), Teresia O’Connor (Baylor College of Medicine, USA), Sheryl Hughes (Baylor College of Medicine, USA), Alicia Beltran (Baylor College of Medicine, USA), Janice Baranowski (Baylor College of Medicine, USA), Theresa Nicklas (Baylor College of Medicine, USA), Ester Sleddens (Maastricht University, The Netherlands), Debbe Thompson (Baylor College of Medicine, USA), Amy Shirong Lu (Indiana University, USA)and Richard Buday (Archimage Inc., USA)
Copyright: 2013
Pages: 18
Source title: Serious Games for Healthcare: Applications and Implications
Source Author(s)/Editor(s): Sylvester Arnab (Coventry University, UK), Ian Dunwell (Coventry University, UK)and Kurt Debattista (University of Warwick, UK)
DOI: 10.4018/978-1-4666-1903-6.ch012

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Abstract

Higher levels of vegetable intake have been associated with decreased risks of heart disease, diabetes, stroke, several cancers, and possibly obesity, but vegetable intake is generally low. Preference is an important determinant of vegetable intake, and food preferences are initiated early in life, but parents of preschoolers commonly report difficulties in getting their child to eat, or even taste, vegetables. What parents do to get their child to do something in a specific context (such as eating, homework, or chores) has been labeled “parenting practices.” Based on research on parenting practices (effective and ineffective) related to preschoolers’ vegetable consumption (hereinafter called vegetable parenting), a smart phone application (app) game prototype was developed to help parents of preschool children use effective vegetable parenting practices. This chapter presents the extensive formative research, describes the game app, and explains the behavioral science foundation.

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