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Serious Games: A Study on Digital Literacy and Skill Improvement of Architecture Students in China Vocational Institute

Serious Games: A Study on Digital Literacy and Skill Improvement of Architecture Students in China Vocational Institute
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Author(s): Yuting Dai (Jiangsu Vocational Institute of Architectural Technology, China)and Jingru Zhang (Universiti Sains Malaysia, Malaysia)
Copyright: 2025
Pages: 32
Source title: Integrating Technology in Problem-Solving Educational Practices
Source Author(s)/Editor(s): Jingru Zhang (Universiti Sains Malaysia, Malaysia), Wan Ahmad Jaafar Wan Yahaya (Universiti Sains Malaysia, Malaysia), Mageswaran Sanmugam (Centre for Instructional Technology and Multimedia, Universiti Sains Malaysia, Malaysia)and Darren Lim (Universiti Sains Malaysia, Malaysia)
DOI: 10.4018/979-8-3693-6745-2.ch002

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Abstract

Students in vocational colleges in China play a crucial role in supporting the digital transformation of education. In this study, a vocational institute in Jiangsu province was selected for investigation, involving 79 students. The findings revealed that traditional classrooms still face limitations in enhancing students' digital literacy and skills. To address this issue and better equip students with the digital literacy and learning skills required by society, a serious game model was developed for the architecture professional course “Architecture CAD Drawing.” This model presents core course content through case pictures and promotes interactive engagement. A user study involving 42 vocational architecture students was then conducted to compare the effectiveness of serious games with traditional video classes. The results demonstrate that Serious Games significantly enhance student interest in utilizing digital technology for learning, improve their efficiency in acquiring professional skills, and deepen their comprehension of digital literacy.

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