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Serious Games for Reflective Learning: Experiences from the MIRROR Project
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Author(s): L. Pannese (imaginary srl, Italy), M. Prilla (Ruhr-University Bochum, Germany), A. Ascolese (imaginary srl, Italy)and D. Morosini (imaginary srl, Italy)
Copyright: 2013
Pages: 23
Source title:
Cases on Digital Game-Based Learning: Methods, Models, and Strategies
Source Author(s)/Editor(s): Youngkyun Baek (Boise State University, USA)and Nicola Whitton (Manchester Metropolitan University, UK)
DOI: 10.4018/978-1-4666-2848-9.ch023
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Abstract
This chapter describes some of the work carried out in the MIRROR project, which focuses on reflective learning where adults’ motivation to learn and reflect through games is being researched. It briefly introduces the project and the theoretical framework, and then describes the serious game that was created for research in detail. The last part of this chapter focuses on users’ evaluations and describes some lessons learned about the importance of guidance and of a de-briefing session, thus highlighting the potential of serious games for collaborative knowledge construction.
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