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SDLC Phases of a Mobile Application

SDLC Phases of a Mobile Application
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Author(s): Drin Hoti (Rochester Institute of Technology, Kosovo), Monika Maloku (Rochester Institute of Technology, Kosovo)and Klinton Gashi (Rochester Institute of Technology, Kosovo)
Copyright: 2023
Pages: 18
Source title: Designing and Developing Innovative Mobile Applications
Source Author(s)/Editor(s): Debabrata Samanta (Rochester Institute of Technology, Kosovo)
DOI: 10.4018/978-1-6684-8582-8.ch013

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Abstract

Class models are an essential part of mobile game architecture, providing a framework for organizing and structuring the code. These models help developers to understand the relationships and dependencies between different objects in the game, allowing for more efficient and effective code development. The use of class models is likely to continue to evolve and improve in the future, as mobile games become more complex and sophisticated. As AI and ML technologies become more advanced, developers will need to create new classes and models to represent these technologies in mobile games. Additionally, the use of cloud computing and other distributed technologies is likely to become more prevalent, requiring the creation of new classes and models to represent these technologies in the game. Overall, class models will play a critical role in enabling developers to create more engaging and immersive mobile gameplay experiences.

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