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Science Learning Games for Mobile Platforms
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Author(s): Gabriela Trindade Perry (Universidade Federal do Rio Grande do Sul, Brazil)and Marcelo Leandro Eichler (Universidade Federal do Rio Grande do Sul, Brazil)
Copyright: 2015
Pages: 13
Source title:
Encyclopedia of Mobile Phone Behavior
Source Author(s)/Editor(s): Zheng Yan (University at Albany, State University of New York, USA)
DOI: 10.4018/978-1-4666-8239-9.ch047
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Abstract
Science learning, though bound to broader learning theories, is a research area on its own. Science subject domains share special characteristics: they are like wide nested concept nets - most of which are either abstract or not available to direct observation. For this reason the authors advocate that game-based and simulation-based pedagogies are promising tools for learning. Recently the authors have noticed two characteristics that would further empower the use of these strategies: (1) the widespread use of mobile technology among youngsters with continuous increase in processing power and internet access, and (2) the strong affordances games could provide in learning activities.
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