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Scenegraph-Based Platform for 3D Computer Graphics Training

Scenegraph-Based Platform for 3D Computer Graphics Training
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Author(s): Vincent Muggéo (University of Geneva, Switzerland), Laurent Moccozet (University of Geneva, Switzerland)and Nadia Magnenat-Thalmann (University of Geneva, Switzerland)
Copyright: 2010
Pages: 11
Source title: ICTs for Modern Educational and Instructional Advancement: New Approaches to Teaching
Source Author(s)/Editor(s): Lawrence A. Tomei (Robert Morris University, USA)
DOI: 10.4018/978-1-60566-936-6.ch010

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Abstract

We propose a framework for developing online interactive experiments for training students to master the basic concepts of 3D Computer Graphics. As 3D Computer Graphics has applications in a large range of fields (visual arts, media, geography. etc.), we need to devote particular attention to students that are non experts in Computer Science and particularly in programming. We also have to take into consideration the resources and efforts required for the development of online training modules. We describe our approach for designing and implementing accurate and efficient training modules and describe how we have implemented one particular use case scenario.

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