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Reimagined Higher Ed Classrooms: Meaningful Learning Through Culturally Unbiased Virtual and Augmented Reality
Abstract
Institutions of higher learning are facing increasing demands for technology-based programs that would service the needs of the changing 21st century populations. In today's amalgam of differences, education that is independent of cultural biases is more than difficult to author. Virtual and augmented reality (VR) technologies offer a possible solution but come with a host of other challenges. Content made for VR can easily be tailored to demonstrate educational concepts to bring people into the same space, but despite being able to provide this, we are left with another issue: Where do we get this media? This chapter will explore ways for businesses and organizations to build pedagogical VR content to foster more immersive learning that is culturally unbiased. The authors also explore costs and potential revenue and develop a clear picture of what it would take to startup such an enterprise in today's US economy.
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