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Playing “Nice”: What Online Gaming Can Teach Us about Multiculturalism

Playing “Nice”: What Online Gaming Can Teach Us about Multiculturalism
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Author(s): Melinda Jacobs (Level Up Media, The Netherlands)
Copyright: 2012
Pages: 13
Source title: Computer-Mediated Communication across Cultures: International Interactions in Online Environments
Source Author(s)/Editor(s): Kirk St.Amant (East Carolina University, USA)and Sigrid Kelsey (Louisiana State University, USA)
DOI: 10.4018/978-1-60960-833-0.ch003

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Abstract

Within the Internet, a range of international and multicultural communities abound, especially within the context of interactive online games known as Massively Multiplayer Online Role-Playing Games (MMORPGs). The clashing of cultures in one particular MMORPG, Omerta, has caused many problems within the related online community. These conflicts have led to online instances of culturalism – discrimination based upon cultural-mindset – within this international online community (Jacobs, 2009). This chapter examines the following questions: Do players in international online gaming environments have the right to discriminate based on cultural attitudes and perceptions, or should a player’s right to not be discriminated against dominate in such international contexts? And how can multiculturalism be successfully managed in international online spaces?

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