IRMA-International.org: Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Petrha+: A Serious Game to Enhance Physiotherapy Students' Clinical Reasoning

Petrha+: A Serious Game to Enhance Physiotherapy Students' Clinical Reasoning
View Sample PDF
Author(s): Rui Macedo (Polytechnic of Porto, Portugal), Claudia Silva (Polytechnic of Porto, Portugal), Bruno Albouy (IRFSS Nouvelle-Aquitaine, France), Alejandro F. San Juan (Universidad Politécnica de Madrid, Spain) and Tiina Pystynen (Tampere University of Applied Sciences, Finland)
Copyright: 2022
Pages: 12
Source title: Next-Generation Applications and Implementations of Gamification Systems
Source Author(s)/Editor(s): Filipe Portela (University of Minho, Portugal) and Ricardo Queirós (ESMAD, Polytechnic Institute of Porto, Portugal)
DOI: 10.4018/978-1-7998-8089-9.ch007

Purchase

View Petrha+: A Serious Game to Enhance Physiotherapy Students' Clinical Reasoning on the publisher's website for pricing and purchasing information.

Abstract

Role play and simulated patients are tools frequently used in undergraduate physiotherapy courses to help students gain familiarity with what they will find in future real-life encounters. However, these approaches have limitations when it comes to delivering diversity and repetition to a large number of students and are mostly bounded to the school's premises. Web-based virtual patient software can help to overcome these shortcomings as they equally require students to go through most of the steps of the physiotherapy process, and simultaneously offer unlimited diversity of cases and repetition opportunities and can be delocalized from physical schools. PETRHA + is an Erasmus+ strategic partnership of European high education institutions aiming at the improvement of a web-based serious game prototype designed to enhance physiotherapy students' clinical reasoning using virtual patients. The objective of this chapter is the presentation of the background context that led to the development of the serious game, its design features, functions, and ongoing and future developments.

Related Content

Ricardo Alexandre Peixoto de Queiros, Mário Pinto, Alberto Simões, Carlos Filipe Portela. © 2022. 13 pages.
Igor Fernandes, Pedro Branco, Carlos Filipe Portela. © 2022. 14 pages.
Sergio Alloza Castillo, Flavio Escribano, Óscar Rodrigo González López, María Buenadicha Mateos. © 2022. 22 pages.
Elena Somova, Mariya Gachkova. © 2022. 22 pages.
Abdulsalam Salihu Mustafa, Gamal Abdulnaser Alkawsi, Kingsley Ofosu-Ampong, Vanye Zira Vanduhe, Manuel B. Garcia, Yahia Baashar. © 2022. 24 pages.
Cornelia Nih Popescu, Elodie Attie, Laëtitia CHADOUTEAU. © 2022. 35 pages.
Rui Macedo, Claudia Silva, Bruno Albouy, Alejandro F. San Juan, Tiina Pystynen. © 2022. 12 pages.
Body Bottom