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Pedagogical Evolution in the Teaching of Reference Services Enabled by the Use of 3D Immersive Virtual World Technology

Pedagogical Evolution in the Teaching of Reference Services Enabled by the Use of 3D Immersive Virtual World Technology
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Author(s): Nita J. Matzen (Appalachian State University, USA), Kim Becnel (Appalachian State University, USA)and Geraldine Purpur (Appalachian State University, USA)
Copyright: 2013
Pages: 14
Source title: Advancing Library Education: Technological Innovation and Instructional Design
Source Author(s)/Editor(s): Ari Sigal (Catawba Valley Community College, USA)
DOI: 10.4018/978-1-4666-3688-0.ch012

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Abstract

This chapter shares the development and implementation of a redesigned Information Sources and Services course and presents a case study that examines the impact of that course on student learning. The revised course applies Presence Pedagogy incorporating epistemic framing through extended role-play and the use of experienced mentors in a three-dimensional immersive virtual environment. Also examined are: changes in students’ comfort level while playing the role of reference librarian, their technology skills and confidence, similarities and dissimilarities between the game role and an imagined real-life role, students’ comfort level with the presence of a mentor, and their incorporating mentor suggestions.

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