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On the (Virtual) Road: Applying the Travelogue Concept to Virtual Spaces
Abstract
In the US, travel writing and the travel novel have historically held important positions in the literary landscape –not only as self-help guides and conveyances for empirical information but also as vehicles for satire, social commentary and analyses of the human condition. John Steinbeck, Jack Kerouac and William Least Heat-Moon are just a few of the important 20th century authors who have made insightful use of this genre. Today, increasingly realistic virtual reality environments have been sculpted, imbued with creative content and populated with both artificial agents and real avatars on a scale that can be measured in hundreds of virtual square miles. In some cases, the content is thematic and designed; in others it has grown up spontaneously through the individual contributions and creativity of users and small groups. It is this spontaneous blossoming of art, culture and ideas sprawling across increasingly spacious and interconnected virtual landscapes that presents us with the opportunity to continue the tradition of the epic travel story across new virtual territory.
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