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NLP for Serious Games

NLP for Serious Games
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Author(s): John Vrettaros (University of Patras, Greece), George Ximeris (University of Piraeus, Greece) and Eugenia Koleza (University of Patras, Greece)
Copyright: 2015
Pages: 8
Source title: Encyclopedia of Information Science and Technology, Third Edition
Source Author(s)/Editor(s): Mehdi Khosrow-Pour, D.B.A. (Information Resources Management Association, USA)
DOI: 10.4018/978-1-4666-5888-2.ch511

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Abstract

In this chapter we will analyze the potential derived from neuro-linguistic programming for the purpose of designing serious games and adaptive educational systems based on the user. First, the term neuro-linguistic programming will be introduced as well as the endless uses acquired through powerful techniques which have been applied in learning activities with great success inside the class. Next we will explain how we can model the neuro-linguistic programming patterns into learning scenarios of a serious game as well as the ability to work depending on the learning profile of every individual student. Lastly, we provide examples for the use of UML language inside the modeling of the techniques of neuro-linguistic programming, for the design and the implementation of a serious game.

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