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Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Multimedia Technologies in Education

Multimedia Technologies in Education
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Author(s): Lucio Tommaso De Paolis (University of Salento, Italy), Egidijus Vaškevičius (Vytautas Magnus University, Lithuania)and Aušra Vidugirienė (Vytautas Magnus University, Lithuania)
Copyright: 2015
Pages: 22
Source title: Gamification: Concepts, Methodologies, Tools, and Applications
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-4666-8200-9.ch045

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Abstract

As different means of information visualization become more popular and available both as commercial or open source products, there is an opportunity to use them in the education process by providing students with a larger variety of tools for mastering the required information and skills related to a learning object. The chapter discusses the use of various multimedia tools and edutainment (any entertaining application that has an educational role) in education and e-learning. The need and opportunities of applying 3D models, virtual and augmented reality, and certain means for controlling interactive learning environments are described in detail. Examples of 3D modeling, virtual, and augmented reality applications in history, arts, and medicine (surgery) education are provided.

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