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Mobile Games for Language Learning
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Author(s): Monther M. Elaish (University of Malaya, Malaysia), Norjihan Abdul Ghani (University of Malaya, Malaysia), Liyana Shuib (University of Malaya, Malaysia)and Ahmed Mubarak Al-Haiqi (Universiti Tenaga Nasional, Malaysia)
Copyright: 2018
Pages: 20
Source title:
Mobile Applications and Solutions for Social Inclusion
Source Author(s)/Editor(s): Sara Paiva (Instituto Politécnico de Viana do Castelo, Portugal)
DOI: 10.4018/978-1-5225-5270-3.ch006
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Abstract
Education, including the subset of language learning, has been greatly influenced by information and communication technologies. This influence manifests itself in the form of various paradigms, starting from distance or digital learning (d-learning) to electronic learning (e-learning) then mobile learning (m-learning) and eventually ubiquitous learning (u-learning). The integration of these paradigms with supportive techniques to enhance inclusion, engagement, and to overcome the classic problem of lack of motivation led to a series of innovations, culminated in the notion of educational mobile game applications. This chapter focuses on the roots of this emergent trend, including the elements of mobile technology and the aspect of gaming, and how instrumental are they in empowering and motivating learners. The relationship of mobile games with the concept of gamification is examined, and a few major challenges to building effective mobile game applications for language learners are highlighted for future attention.
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