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Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Measuring User Experience in Board Games

Measuring User Experience in Board Games
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Author(s): Jonathan Barbara (Saint Martin's Institute of Higher Education, Malta)
Copyright: 2015
Pages: 17
Source title: Gamification: Concepts, Methodologies, Tools, and Applications
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-4666-8200-9.ch063


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Measuring user experience in board games is broadly unexplored with research mainly focused on digital games. This paper assesses the suitability of using a questionnaire, developed for digital games, for use on board games - thus providing a common measure of user experience between board and digital games. The study involved play testing a themed board game with undergraduate computing students and alumni, measuring user experience via the Games Experience Questionnaire whilst testing for reliability and validity. Findings obtained high scores in both criteria, suggesting that the GEQ is a suitable tool to measure user experience in board games and thus a valid candidate for comparing game design across varied game media such as digital and board games.

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