IRMA-International.org: Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Leveraging Gamification Using Escape Rooms to Improve Students' Motivation and Learning Experience

Leveraging Gamification Using Escape Rooms to Improve Students' Motivation and Learning Experience
View Sample PDF
Author(s): Senka Borovac Zekan (University of Split, Croatia), Andrea Russo (University of Split, Croatia)and Antonija Roje (University of Split, Croatia)
Copyright: 2025
Pages: 16
Source title: Developing Managerial Skills for Global Business Success
Source Author(s)/Editor(s): Jesus Barrena-Martinez (University of Cadiz, Spain), María-José Foncubierta-Rodríguez (University of Cádiz, Spain), José Aurelio Medina-Garrido (University of Cádiz, Spain)and Zbysław Dobrowolski (University of Zielona Góra, Poland)
DOI: 10.4018/979-8-3693-3057-9.ch013

Purchase

View Leveraging Gamification Using Escape Rooms to Improve Students' Motivation and Learning Experience on the publisher's website for pricing and purchasing information.

Abstract

Gamification integrates game elements into non-game environments to enhance student experiences and improve learning outcomes. It engages students in an interactive, motivating way, leading to improved retention and performance. In educational settings, tools like escape rooms promote collaboration and active engagement. Gamification positively impacts cognitive, affective, and behavioural domains, optimizing learning outcomes. The authors used the GAMEX scale to measure the enjoyment, motivation, and challenge of the gamified experience. With proper implementation, gamification can transform learning, and tools like GAMEX can further enhance its effectiveness for educators.

Related Content

Piotr Pietrzak. © 2026. 32 pages.
Georgios Koukakis. © 2026. 30 pages.
Yunus Emre Ozigci. © 2026. 46 pages.
Zafar Mahfooz Nomani, Saddam Husain. © 2026. 36 pages.
Muhammad Arif Khan. © 2026. 18 pages.
Aditya Agrawal, Yashfeen Ali, Abhijit Mishra, Roshni Parveen. © 2026. 28 pages.
Aayushi Goel, Akash Bag, Vineet Mishra, Nupur Kumari. © 2026. 40 pages.
Body Bottom