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Learning from Baroque
Abstract
The development of ubiquitous computing has brought up the emergence of a new type of space, sensitive and neither fully material nor totally virtual, within our environments. This essay discusses, from a cultural perspective, aesthetic and philosophical issues related to what has been called “mixed reality spaces”. It aims to show how early examples of interactive art can be found in Baroque architecture and, through analysis of the perceptual means used in some of those works, proposes a strategy for bringing aesthetic depth and relevance into mixed reality installations. Depicting philosophical implications between vision and touch and their consequences for aesthetics, this essay proposes that, while designing mixed reality installations, artist operate a radical shift from the vision to touch in order to create meaningful experiences and preserve freedom for the participant.
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