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Interactive Digital Mobile Gaming as a Strategic Tool in the Fight Against Childhood Obesity

Interactive Digital Mobile Gaming as a Strategic Tool in the Fight Against Childhood Obesity
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Author(s): Carminda Goersch Lamboglia (Universidade de Fortaleza, Brazil), Lucas de Moura Carvalho (Universidade de Fortaleza, Brazil), Jose Eurico de Vasconcelos Filho (Universidade de Fortaleza, Brazil), Francisco Cristiano Lopes de Sousa (Universidade de Fortaleza, Brazil)and Carlos Bruno Silva (Universidade de Fortaleza, Brazil)
Copyright: 2019
Pages: 22
Source title: Healthcare Policy and Reform: Concepts, Methodologies, Tools, and Applications
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-5225-6915-2.ch038

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Abstract

The introduction of new technologies into childrenʼs daily routines is in many cases associated with negative health impacts. However, technology may also be used to promote healthy practices by way of so-called serious games. Several studies have confirmed that the use of such tools can result in significant health gains, the adoption of healthy eating habits, the practice of an active lifestyle, increased energy expenditure and decreased adiposity. In this context, the authors report a case study that portrays the process of designing and developing an interactive digital mobile game, designed to motivate children to adopt exercise and healthy eating habits. The player interacts with the game through health metrics, the evolution of the main character, notifications/messages about healthy foods and exercise, and virtual and real-life rewards. The development of a health promotion game is not a simple task and requires a multidisciplinary team.

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