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Inexpensive, Simple and Quick Photorealistic 3DCG Modeling

Inexpensive, Simple and Quick Photorealistic 3DCG Modeling
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Author(s): Ippei Torii (Aichi Institute of Technology, Japan), Yousuke Okada (Aichi Institute of Technology, Japan), Manabu Onogi (Aichi Institute of Technology, Japan)and Naohiro Ishii (Aichi Institute of Technology, Japan)
Copyright: 2013
Pages: 12
Source title: Image Processing: Concepts, Methodologies, Tools, and Applications
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-4666-3994-2.ch028

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Abstract

The process of creating photorealistic 3-dimensional computer graphic (3DCG) images is divided into two stages: modeling and rendering. Automatic rendering has gained popularity, and photorealistic rendering is generally used to render different types of images. However, professional artists still model characters manually. Moreover, not much progress has been achieved with regard to 3-D shape data acquisition techniques that can be applied to facial modeling. This is an important problem hampering the progress of 3DCG. Generally, a laser and a highly accurate camera are used to acquire 3-D shape data. This technique is time-consuming and expensive. The eyes may be damaged during measurements by this method. In order to solve these problems, this chapter proposes a simple method for 3-D shape data acquisition using a projector and Web cameras. This method is economical, simple, and less time-consuming than conventional techniques. This chapter describes the setup of the projector and Web cameras, shape data acquisition process, image processing, and generation of a photorealistic image. As an example, the authors take a reconstructed photorealistic 3DCG image of Japanese vegetable “bitter melon,” whose surface is extremely bumpy. The authors evaluate the error margin of this technique. They also verify the accuracy of this method by comparing the photograph of a face with its rendered image.

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