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The Impact of Personality on Virtual Team Creativity and Quality

The Impact of Personality on Virtual Team Creativity and Quality
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Author(s): Rosalie J. Ocker (The Pennsylvania State University, USA)
Copyright: 2008
Pages: 7
Source title: Encyclopedia of E-Collaboration
Source Author(s)/Editor(s): Ned Kock (Texas A&M International University, USA)
DOI: 10.4018/978-1-59904-000-4.ch056

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Abstract

A series of experiments investigated creativity and quality of work-product solutions in virtual teams (Ocker,2007, 2005; Ocker & Fjermestad, 1998; Ocker, Hiltz, & Johnson, 1998; Ocker, Hiltz, Turoff, & Fjermestad, 1996). Across experiments, small teams with about five graduate students interacted for approximately two weeks to determine the high-level requirements and design for a computerized post office (Goel, 1989; Olson, Olson, Storrosten, & Carter, 1993). The means of interaction was manipulated in these experiments such that teams interacted via one of the following treatments: (1) asynchronous computer-medicated communication (CMC), (2) synchronous CMC, (3) asynchronous CMC interspersed with face-to-face (FtF) meetings, or (4) a series of traditional FtF meetings without any electronic communication.

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