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“Imagioneering” a New Mission: Space

“Imagioneering” a New Mission: Space
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Author(s): Kyle Seiverd (Toms River Regional School District, USA)
Copyright: 2020
Pages: 12
Source title: Cases on Models and Methods for STEAM Education
Source Author(s)/Editor(s): Judith Ann Bazler (Monmouth University, USA)and Meta Lee Van Sickle (College of Charleston, USA)
DOI: 10.4018/978-1-5225-9631-8.ch015

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Abstract

STEAM education is a comprehensive approach to addressing content in the classroom. By using STEAM, educators present material utilizing multiple-intelligences. This chapter is geared towards high school and uses students' familiarity with Disney as a hook to address STEAM. Critical analysis is applied to the exterior and line-queue design of a famous attraction at Disney parks. Ride-layout is critiqued and improved upon via student collaboration. Students use their ability to analyze design to engineer a 2-D scale model that fits a particular purpose.

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