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How to Combine Virtual and Reality in Archaeology Communication: A Brief Overview of Mixed Reality and “Its Surroundings”

How to Combine Virtual and Reality in Archaeology Communication: A Brief Overview of Mixed Reality and “Its Surroundings”
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Author(s): Caterina Paola Venditti (Ministry for Cultural Heritage and Activities and for Tourism, Italy)and Paolo Mele (Microsoft, Italy)
Copyright: 2020
Pages: 14
Source title: Developing Effective Communication Skills in Archaeology
Source Author(s)/Editor(s): Enrico Proietti (Ministry for Cultural Heritage and Activities and for Tourism, Italy)
DOI: 10.4018/978-1-7998-1059-9.ch012

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Abstract

Within digital archaeology, an important part is centered on technologies that allow representing, or replaying, ancient environments. It is a field where scientific competences' contribution to contents makes a difference, and pedagogical repercussion are stimulating. Among the other reality technologies, the Mixed Reality, giving the possibility to experience in front of the users' eyes both static models of individual objects and entire landscapes, it is increasingly used in archaeological contexts as display technology, with different purposes such as educational, informative, or simply for entertainment. This chapter provides a high-level overview about possible orientations and uses of this technology in cultural heritage, also sketching its use in gaming within the role of gaming itself in smart communication of archaeological contents and issues.

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