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Genetic Algorithms
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Author(s): Darryl Charles (University of Ulster, Ireland), Colin Fyfe (University of Paisley, UK), Daniel Livingstone (University of Paisley, UK)and Stephen McGlinchey (University of Paisley, UK)
Copyright: 2008
Pages: 16
Source title:
Biologically Inspired Artificial Intelligence for Computer Games
Source Author(s)/Editor(s): Darryl Charles (University of Ulster, Ireland), Colin Fyfe (University of Paisley, UK), Daniel Livingstone (University of Paisley, UK)and Stephen McGlinchey (University of Paisley, UK)
DOI: 10.4018/978-1-59140-646-4.ch007
PurchaseView Genetic Algorithms on the publisher's website for pricing and purchasing information.
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Abstract
The methods in this chapter were developed in response to the need for general purpose methods for solving complex optimisation problems. A classical problem addressed is the Travelling Salesman Problem in which a salesman must visit each of n cities once and only once in an optimum order - that which minimises his travelling. While not typical of a problem encountered in a computer game context, the problem of optimising responses or strategies clearly is applicable.
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